Clues

Think of an animal. Then start telling clues about the animal one at a time and let everyone take a guess after each clue. Make sure you start out with really hard clues, and work your way up to easier clues. For example, pick a giraffe. Then say “You might see this in the zoo.” If no one gets it, say “It likes to eat leaves.” Then, “it has spots.” Keep going until someone guesses correctly. Then it’s their turn to think of an animal. You can also play this game using other categories, like places, tv shows, famous people, etc.

Ages 12 and younger • 2 or More Players • Competitive

Blindfold Drawing

Take turns trying to draw while blindfolded (or with your eyes closed). One person assigns a topic and the blindfolded person tries to draw it.

All Ages • 2 or More Players • Cooperative • Creative • Quiet Time

Guess the Drawing

One person draws the picture and the second person guesses the item. The drawer thinks of an item and begins by drawing a small part. The guesser gives their first guess. The drawer keeps drawing little by little, giving the guesser a chance to guess between each part. When the guesser gets the correct answer, it is their turn to draw.

Ages 6 and Older • 2 or More Players • Cooperative • Creative • Quiet Time

All Things

Give everyone a piece of paper and pencil. Someone picks a letter of the alphabet, and then everyone writes down things that are inside the car that begin with that letter. After a few minutes, compare lists. Everyone gets one point per word, plus two bonus points for every word they have that no one else got. Whoever has the most points is the winner.

Ages 6 and Older • 2 or More Players • Competitive • Educational • Quiet Time

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